With a legacy system that relied heavily on email-based customer support, Hothead Games struggled to maintain efficient and effective player support. The email system from Zendesk required significant developer time to integrate in-game help, and it was not intuitive for players, leading to high contact rates. The company was experiencing around 12,000 issues per month, which was unsustainable with only four agents on staff. Additionally, the email platform did not facilitate self-service, which was proving to be a preference among mobile game players.